
Sengoku Basara: Samurai Heroes
Genre: Action
Publisher: Capcom Developer: Capcom
Publisher: Capcom Developer: Capcom
Release Date(s): US: 2010-10-12
SCORES:

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Sengoku Basara: Samurai Heroes Review
by Anthony Gallegos - IGN.com | 12 October 2010 12:00Even though it's "new" you've played this game before.
In a recent interview with the New York Times, Capcom's Keiji Inafune -- creator of Mega-Man and head of global research and development and global head of production at Capcom – stated that Japanese game development is at least five years behind and that, "Capcom is barely keeping up. The ideas, game play, design – there's no diversity, no originality."
Sengoku Basara allows you to play a number of fantastically re-imagined historical characters from Japan's warring states period, taking them through a campaign in an effort to unite the country under one ruler. Every level you play – no matter which character you pick – basically boils down to the same few actions: run around, kill hordes of enemies, and then kill a few named heroic enemies to end the stage. Combat is completely mindless. Repeatedly mashing the same few attack buttons over and over again until you build up enough power to unleash a special move is not fun. And while the special moves look cool the first few times you see them, you end up doing them so often that they lose any of the impressiveness they might have had after the first level.
Sengoku Basara is slightly more entertaining when playing the game cooperatively (because who doesn't prefer to suffer with a friend), but not enough to keep this snore fest from lulling you to sleep. The enemies are boring to fight, presenting little to no challenge as they group up around you en masse so that you can hit them at your leisure. Seriously, save for the random heroic enemy, the rest of my foes seemed to serve little purpose other than help me build up yet another ridiculous combo score. Having lots of enemies on the screen was impressive about eight years ago, and could be still, but not at the cost of having a game with downright awful AI.
Closing Comments
Ultimately, there aren’t all that many good things to say about Sengoku Basara: Samurai Heroes. Sure, it’s better looking and slightly more entertaining to play than any of the similar games that have come out in recent years, but it’s still painfully formulaic and completely uninspired. This is a genre that desperately needs a makeover to be relevant again, because I think even newcomers to the game would be shocked to learn this was made in 2010, and not at the turn of the millennia. C’mon, Capcom, you’re better than this.
Supplied by IGN.com








