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Monster Hunter Tri Review
by Charles Onyett - IGN.com | 14 April 2010 12:00Does the latest version of Capcom's action-RPG sink or swim on Nintendo's console?
At a time when industry talk is dominated by terms like accessibility and casual appeal, Capcom's Monster Hunter franchise remains firmly attached to its hardcore roots. The latest version of the game is Monster Hunter Tri for Nintendo's Wii, bringing its brand of third-person real-time beast-slaughtering action and addictive item acquisition systems to a new audience. For franchise fans this is going to be a very familiar experience, as much of the game remains the same, though with noticeable improvements to the camera control, visuals, and the online experience. If you're new and wondering what it is that makes this game worthy of the label hardcore, then you should know this is in no way a pick-up-and-play product. Only those with patience, a willingness to learn, and an appreciation of high levels of difficulty should apply. There's a significant time commitment associated with getting the most out of Monster Hunter Tri, but those who put in the hours will find the game offers the kind of satisfaction few other titles can deliver.
When it comes to high levels of difficulty in videogames, there can be two types. There's difficulty built to pose a challenge and that can be overcome with careful planning, perseverance, and skill, and there's the type of difficulty that's completely unreasonable that's meant to mask a lack of creative design ideas, technical limits, or simply to pad gameplay hours. Monster Hunter Tri's level of difficulty is the former. It's a tough game that readily tosses you into situations where laziness and lack of focus can swiftly result in failure. Yet its challenges aren't so difficult that they step beyond the bounds of sensibility, and its punishment is far from Demon's Souls severe.
The game isn't entirely without a story, however. A sea beast called Lagiacrus is disrupting life in a fishing village. As a new hunter it's your job to train, upgrade, and wipe him out, which isn't going to happen for a number of hours. First you'll need to wade through a range of introductory missions where you'll kill simple enemies or harvest resources that help familiarize you with the basics of combat and mechanics of scouring the battlefield maps for items. As you'll soon discover, there is no direct character leveling in Monster Hunter, meaning you don't gain experience for kills in the field. Instead, you power up by fashioning new sets of armor and purchasing and upgrading weapons, the best of which can only be obtained by slaughtering powerful monsters and carving up their corpses for components to be used in crafting. This is why facing off against new boss monsters in the game is such an event. Not only does each major fight represent a new level of challenge requiring skill and cunning to overcome, but it also represents a potentially new and powerful set of gear you can equip.
That being said, there's so much depth to the combat in Monster Hunter that repeatedly hunting the same boss monster is far from dull. Before heading into a fight, you need to be ready. Are you going to be fighting in a hot desert? Then you should bring along cool drinks to keep you in shape. Don't forget your Mega Nutrients to boost your health, extra whetstones to keep your blade sharp, food to maintain high stamina reserves, plenty of health potions, paintballs for tracking purposes, and potentially traps and tranquilizers if you're trying to capture your prey instead of simply killing it. Since not all of these items are available as direct purchases, you'll need to consider how to farm resources and combine them in your item box to produce everything you need. Then, when it's all ready, you can head over to a weapon vendor and decide which style of combat you prefer.
The game initially offers five weapon types, from massive Great Swords to giant Hammers to the more nimble Sword and Shield. As you continue through, you'll also unlock Long Swords and the new Switch Axe, which swaps from axe to sword and back again with the press of a button and can do some serious damage when properly wielded. Each weapon type is essentially a character class, offering distinct rhythms of movement, attack, and unique special abilities. If you bring a Great Sword into battle, you'll need to consider how to best position yourself in a fight as you deal with slowed movement speed when the weapon's drawn and ready to strike. More defensive-minded players may want to stick to the Lance instead, which comes with a shield capable of deflecting enemy attacks. The variation in fighting styles provides a lot of flexibility when it comes to play, adding more depth to the experience and giving you even more of a reason to experiment.
Thankfully, like in Monster Hunter Freedom Unite on PSP, you get a little AI-controlled helper in Monster Hunter Tri named Cha-Cha. This guy can be customized with a number of different moves and abilities. Though he can heal you in battle and attack enemies, his primary value is to simply act as a distraction for enemies while playing offline, giving you a larger window of opportunity to recover against the more challenging boss monsters. He's not consistently reliable, but certainly a welcome ally that makes offline challenges less severe. If you decide you've learned enough and venture online to test your skill against the more challenging missions there, you'll find joining with up to four others to quest in the City portion of the game can have its advantages.
The online questing system differs from what's available offline as you increase your rank and unlock new challenges. This means there's a huge amount of content in Monster Hunter Tri that could easily encompass hundreds of hours of your time. Even the vendor NPCs have different functionality online in the City, offering things like unique item combo opportunities and ways to customize your furnishings. Should you not have the option to connect your Wii online, there is still a multiplayer element of the game. Two can join up for split-screen Arena quests where you pick from pre-made armor and weapon sets to beat up bosses. This can be useful for training or simply to give a friend who doesn't know about Monster Hunter a chance to try it out as you explain things along the way.
On the subject of control, I would highly recommend you pick up a Classic Controller Pro to play this game (there's a bundle available if you're interested). If you only have a Wii-mote and Nunchuk, the game is still technically playable, but in my experience more of a hassle than it needs to be. Moving your thumb between minus, A and 1 buttons and then moving it all the way up to manipulate the D-pad to adjust the camera is fine in fights against weak opponents, but when you're in a battle that could take upwards of 30 - 40 minutes against an extremely challenging opponent, you're going to want to go with the most comfortable option, and that's the Classic Controller Pro.
One area of the game that all players will need to get used to is underwater control. Putting aside questions about how it's even possible for a person in such heavy armor carrying a weapon three times their size to even float at all, you'll find the action isn't ideal, but manageable. I was able to put down underwater creatures such as Lagiacrus and Gobul while swirling around beneath the waves, but was still relieved when they took to land for brief stints. The additional consideration of Z-axis movement in an underwater space can be a little overwhelming at times, especially considering how difficult some of the encounters can be.
Closing Comments
Monster Hunter Tri isn't a game for everyone. It's a dense product with a learning curve higher than most other Wii titles available. It requires patience, persistence, and a willingness to learn from your mistakes. The challenges you'll face in Monster Hunter will seem insurmountable at times, but with the correct planning and skillful play you'll be able to slice your way through and move on to the next. Overcoming daunting obstacles is part of what makes playing Monster Hunter so rewarding, and the game gives you the option to do so offline by yourself or with friends. With an impressive online suite for social interaction and questing, Monster Hunter's deep gameplay and upgrade systems are made even better, letting you bask in the shared glory and benefits of bringing down enormous, dangerous beasts. Better yet, this version of the game can be played with minimal camera control frustration provided you're using a Classic Controller or Pro version, and is the prettiest entry in the franchise released outside of Japan. For those who prefer games that reward skill and offer huge amount of options for varied play style, character customization, and a vast amount of content, look no further. This is the best Monster Hunter yet, and even if there's still a lot that's familiar for franchise fans, it remains a totally unique and engrossing action-RPG experience.
Supplied by IGN.com














