
Warhammer 40,000: Dawn of War II -- Chaos Rising
Genre: Strategy
Publisher: THQ Developer: Relic
Publisher: THQ Developer: Relic
Release Date(s): US: 2010-06-30
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Dawn of War II: Chaos Rising Hands-on
by Jeff Haynes - IGN.com | 29 October 2009 12:00The forces of Chaos are on the move. Can you defeat them?
There are some fights that you would just love to see regardless of the price of admission or what it would take to get the battle set up. Ali vs Frazier, pirates vs ninja and Aliens versus Predators (minus the idiotic human side angle from Hollywood) are just some of the ones that readily come to mind. The same can be said about the Warhammer 40,000 universe, which has had its share of brutal conflicts across tabletops and videogames for years, most notably in THQ's Dawn of War franchise. While players have enjoyed fighting against each other as Space Marines, Orks, Tyranids and Eldar, the marquee matchup that fans have really wanted to see was a brutal fight to the death with the Imperium against Chaos Space Marines. Well, that wish will soon be granted, as THQ and Relic will release Warhammer 40,000: Dawn of War II – Chaos Rising, a new expansion pack that will pit the Blood Ravens against their mortal enemy. At a recent event, I had a chance to get some hands on time with two missions of the game, as well as see the destructive power of the new faction in their malevolent glory.
While I didn't get any significant plot details of the expansion pack, I was told that Chaos Rising takes place a few months after the events of Dawn of War II. The two missions that I played on were set on the Blood Ravens' homeworld of Aurelia, which had disappeared for a thousand years into the Warp, the alternate universe where many of the Chaos Daemons reside. After emerging suddenly from this strange dimension, many of the Imperium soldiers and Space Marines returned to reclaim the planet and its cities which had become encased in ice. Obviously, it became a valuable site to explore and potentially restore for the glory of the Emperor.

Watch or download the trailer here (HD available).
The first mission that I played was called Angel Forge, which took place three days into the campaign and tasked the Blood Ravens with discovering the motives behind a squad of rogue guardsmen that drove a large group of Orks into a city. What struck me with the briefing of the mission is that now players are provided with additional information as to what you can potentially expect to face in that mission, and are even given hints as to whether you need a squad with jump jets or stealth is vital to your success. Furthermore, players are provided with the opportunity to ask additional questions of your commanders to get a better idea of what you and your squads will face when they get planetside.

Would you want to face this on a desolate planet? Didn't think so.
After being deployed in the ruined outskirts of a city, the Ravens fought their way through a number of Ork infested neighborhoods, which required them to blast their way through squads of enemies and clear out buildings of snipers. Every now and then, however, an Ork battle wagon would appear, which would take the attention of most squads (or a few well placed grenades) to destroy these threats. Eventually, after killing the Orks, I was able to lead my troops to the outskirts of a base, whose massive gate was closed, preventing my soldiers from providing immediate assistance to soldiers being attacked on the other side of the walls. Fortunately, I was able to use jump jets to leap on top of the walls of the base and open the gate for my soldiers to enter the battle.
Fighting through these enemies was complicated because of their numbers, but fortunately, some of the guardsmen still loyal to the Emperor provided additional fire support as I was able to move my squads up to help quell the insurrection of soldiers. Chasing down Eliphas, however, was another matter. As I closed in on his location, it was clear that this fallen warrior would not go down so easily, and he called in a Chaos Dreadnaught to cover his retreat. This was clearly the most threatening machine that I had faced up to this point, and with good reason: the machine packed a power claw and a missile launcher which it used effectively to whittle down the health of my forces. Coupled with its expanded health, its attacks, and intimidating appearance (including a cage with a full human skeleton of a fallen enemy), the Dreadnaught put up quite a fight, primarily because Chaos Rising was taking into account the new weapon stats that tracked how well an attack did against infantry, vehicles and buildings. Not every unit had a weapon that caused a ton of damage against the machine, so it took quite a while to destroy it. Of course, this provided Eliphas with the escape he needed, and the Blood Ravens departed to fight another day.

Behold the Lord of Chaos in his marine skinning glory.
Why is this important? You'll gain new abilities for succumbing to this corruption, but you'll also lose a number of bonuses to inherent abilities as well. It's a tradeoff for abandoning the commands of the Emperor. What's more, you'll also have to pay attention to how your actions and decisions affect your troops. Not only will the characters under your command respond to the actions you commit with different comments, but some could be corrupted at times if you choose not to bring them into battle or perform an action they don't agree with in battle. Along with these character options comes the addition of Corruption Gear, specific equipment designed for characters embracing chaos, which boosts your corruption rate while providing different abilities and skills as well. It's up to you to decide whether it's worth it to descend into madness to defeat the Chaos Marines, or if you'll take their gear and potentially redeem it by sending it to the Librarium.
Unlike the previous game, where you'd essentially wind up jettisoning gear for experience rewards, Chaos Rising turns that trash can feature into a new area called the Librarium where unwanted material is collected for study by the Space Marine's Librarians and personnel. By donating these items, players are provided with any number of rewards. At times, you'll collect experience points that can be used for your troops, while other times you'll receive new gear as a trade off. Some of this gear will be randomly decided at times, but I was told that depending on what you provide to the Librarium, you'll sometimes receive the option to choose which gear you'll gain for a particular squad, giving you more of a reason to determine what you want or need and what you can toss.

Alright, Chaos -- come get some.
Chaos Rising will feature fifteen or so missions within the single player campaign, as well as co-op play and multiplayer matches. The librarian unit will be added to multiplayer, while two new heroes will be added to The Last Stand mode: a Chaos Marine hero and a Tyranid Hero will be packed in for players to fight with. While I was told that there are still a number of values that are being manipulated and balanced, such as the damage caused by the librarian and other units, playing the demo made me want to immediately pick up Dawn of War II and prepare for the impending chaotic invasion, which is scheduled to come out in March 2010.
Supplied by IGN.com





