
Hunted: The Demon's Forge
Genre: Action
, RPG
Publisher: Bethesda Game Studios Developer: inXile entertainment
Publisher: Bethesda Game Studios Developer: inXile entertainment
Release Date(s): US: 2010-12-30
SCORES:

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Genre: RPG
Publisher: LucasArts
Developer: BioWare Austin
Release: 01 May 2010
Genre: RPG
Publisher: LucasArts
Developer: BioWare Austin
Release: 01 May 2010
Hunted: The Demon's Forge Preview
by David Clayman - IGN.com | 04 May 2010 12:00Bringing sexy back to dungeon crawling.
You might remember the developer inXile from their work on The Bard's Tale way back when we were still playing PS2 and Xbox 1. Along with that send-up of the classic dungeon crawler the developers talked about their love for a genre that in recent years seems to have fallen behind both visually and mechanically. Their goal with Hunted was to bring some visual flair to the dungeon crawler while keeping the soul of the genre intact.
The game centers on two characters, Katic and Allura. Katic is a brutish warrior (think Kratos with an accent) and Allura is an Elvin archer who also happens to be a knockout. The duo have a brother and sister-like dynamic, but it's been promised that their relationship will become more of an issue as the game progresses.

Hunted was built from the ground-up as a co-op experience with mechanics that extend far beyond the simple "ranged versus melee" styles of the main characters. For example, both characters have access to magic that can be used against enemies and also to "battle charge" their teammates for an offensive boost. Players can also revive each other with potions from across the battlefield, meaning that saving your buddy doesn't require you to hike across terrain.
Along with slaying revived skeletons and collecting ever improving weapons the two characters come across a series of puzzles that also require teamwork. This might entail using Allura's fire arrows to ignite a series of torches while Katic takes care of grunt work like pushing large stones into place. There are environmental obstacles like these that block the progression of the main quest, but there are also more difficult "deathstone" puzzles scattered throughout the world. The two heroes use deathstones to converse with the dead who will provide audio and visual clues to push players towards the game's toughest challenges. The deathstones also lead to the biggest rewards and if you'd rather stick to the action, they can be skipped entirely.
Aside from the crystals, and magical plants that refill Katic and Allura's mana supply, the world is filled with incentives to explore every corner. There are plenty of charged weapons that will give players a limited number of magic infused attacks. And while Allura will have to restock her arrows, Katic will find a range of shields scattered over the battlefield that will have to be replaced often as these defensive items eventually take damage and shatter.
In the demo we witnessed two separate areas that stressed the used of the cover system, especially for Allura's ranged attacks, and an underground deathstone quest where players had to light a series of torches to illuminate a maze of tunnels. It might sound like standard dungeon crawler fare, but the detailed environments and a camera that gets up close and personal with both of the main characters make Hunted feel far more dramatic than its predecessors in the genre.
The demo closed with Katic being ambushed through a dungeon wall by a giant spider creature – a sequence that has me interested to see more of the still mysterious storyline. I'm looking forward to seeing how far the Hunted pushes the boundaries of dungeon crawling when it comes out next spring.
Supplied by IGN.com





