
Sid Meier's Civilization V
Genre: Strategy
Publisher: 2K Games Developer: Firaxis
Publisher: 2K Games Developer: Firaxis
Release Date(s): US: 2010-09-21
SCORES:

SIMILAR GAMES

The Settlers 7: Paths to a Kingdom
Genre: Strategy
Publisher: Ubisoft
Developer: Blue Byte
Release: 04 September 2010
Genre: Strategy
Publisher: Ubisoft
Developer: Blue Byte
Release: 04 September 2010

Combat Mission: Afghanistan
Genre: Strategy
Publisher: Battlefront.com
Developer: Snowball Interactive
Release: 04 September 2010
Genre: Strategy
Publisher: Battlefront.com
Developer: Snowball Interactive
Release: 04 September 2010
Civilization V Multiplayer Overview
by Charles Onyett - IGN.com | 10 September 2010 12:00A quick glimpse of what to expect out of Firaxis' big strategy game.
From what's been seen so far, there's little doubt that Civilization V is going to be a lot of fun when it's released on September 21, but what happens when you get tired of playing against only the AI? Well, then it's time to dive into the multiplayer mode and add one or more friends. I had the chance to get a look at how the game performs with others, and though it's difficult to make any sort of judgment call after only a few hours of play, it seems to be something Civ fans are going to like.
In the preview build we have access to, which keep in mind is not a complete version of the game, there's room to invite up to 16 players into a match, and it appears as though you can mix AI opponents with human players. Each can be set on a team depending on how you want to set alliances, and for hosting there are a large number of tweaks that can be made to how a match plays out.
For example, on the hosting screen you can set a number of city-states, currently maxed out at 28, can set a map type and size, the starting era, age of the world, temperature, rainfall, sea level, and abundance of resources. Victory conditions can also be customized, as there are individual check boxes for time, science, domination, cultural, and diplomatic variations and they're not mutually exclusive.

Explore, expand, and embarrass.
There will be the ability for the host to save the game while playing online and reload at a later time. It appears that each participant will have auto-save files stored on the fly that can be loaded later even if you weren't the host. There'll be more to talk about once the final version is made available, but this seems like solid way to keep longer online contests going.

Test your strategic skill against live opponents.
Seems pretty cool so far, and expect more once we can dig into a final version. And in case you forgot, the release date is less than two weeks away.
Supplied by IGN.com





