
Medal of Honor
Genre: Shooter
Publisher: Electronic Arts Developer: Danger Close
Publisher: Electronic Arts Developer: Danger Close
Release Date(s): US: 2010-10-12
SCORES:

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Medal of Honor Review
by Arthur Gies - IGN.com | 12 October 2010 12:00Not-so-Special Operations.
There was a specific point in Medal of Honor where my hopes for the game were at their highest. Tasked with a special operations group in the Shahikot mountains - a real place that saw some of the most savage fighting of the Soviet occupation of Afghanistan and the American ground war in the country in 2002 - we have orders to eradicate several Taliban positions. As I make my way through the wreckage of a small outpost destroyed by our AC-130 support, the smoke clears and I see the sun rising over the ridgeline, filling the sky with red and blue light. This was one of those moments we have in good singleplayer campaigns - moments where your disbelief is suspended and you're in that experience.
About two minutes later, I was cursing Medal of Honor as I desperately tried to figure out exactly which 10-square-foot area I needed to enter to start the next mandatory scripted sequence. While you'll encounter both of these types of moments in Medal of Honor, the latter eventually overwhelmed the former. While the PC version seems generally free of the stability issues found in the console releases, level design that tends more toward turkey shoot than firefight, and a story and characters that stumble in their attempts at relevance and pathos find Medal of Honor walking into a quagmire it never really escapes from.
Medal of Honor departs immediately from other shooters set in the modern era by jumping headfirst into an ongoing conflict. As mentioned before, MOH will take you through regions that continue to see major combat. EA and developers Danger Close have stressed the inclusion of "Tier 1 Operators" in MOH - special operations personnel that act outside of officially documented military actions. The story begins with a Tier 1 team securing an intelligence asset in the city of Gardez in an op gone wrong very quickly. Later missions visit Bagram before exploring various outposts in and around Shahikot.
Like many successful war stories, Medal of Honor is about soldiers struggling against a plan fallen apart. It's a story that teeters on the brink of tragedy, or at least it tries. It's not that Medal of Honor's story is implausible. It just treads ground we've seen over and over in other media over the last few years: a commanding officer thousands of miles away making bad calls, soldiers on the ground violating orders because they know best, last stands with dwindling supplies, etc, etc, etc.
It could work if the characters were interesting or had any real depth, but Danger Close generally plays it light on the character development outside of letting us know that Rangers joke with each other, and that Spec-Ops personnel are "bad motherf**kers," and dress like mujahideen and Al Qaeda while deep in the wilds of Afghanistan. There's no real investment in the characters as people, and the gravitas the story fumbles toward never really comes together.
In my review for the PS3 and Xbox 360, I mention the major stability issues and bugs in those versions of the game. Thankfully, the PC version is much more solid. There are still some texture pop-in issues here and there, but Medal of Honor scales quite well to a variety of hardware. Medal of Honor has moments where it looks fantastic - while night sequences are nothing special, in daylight MOH shines, with great lighting and texture work. It's a harsh and beautiful landscape that hasn't been explored much in recent years. The sound design is also excellent; gunfire is loud and has a lot of punch, and explosions will rattle your floor. The score is also quite good, but once again, Medal of Honor's intended tone is undercut when the game closes out to the tones of... a Linkin Park song.
On my work PC, running a Core i7 at 3.2 Ghz with 6GB of RAM and dual GTX 260s, Medal of Honor ran very well, which isn't surprising, given its Unreal Engine 3 roots. The multiplayer was rougher on my system though - you can expect performance results similar to Battlefield: Bad Company 2, and if you've got older hardware, you're in for a lot of tweaking downward and disabling certain effects before you'll be mixing it up effectively.
But it clearly leans more toward the latter than the former – players who have spent a good amount of time with Battlefield: Bad Company 2 or Battlefield 1943 in the last year will have a much easier time acclimating to things than Modern Warfare players will. Weapons aren't point-and-shoot. You'll need to learn each gun's particular quirks, whether they be accuracy in close and at range, how important center mass is to scoring kills, and how many kills you can pull off before reloading. There's a constant juggling of factors involved. However, Battlefield players will need to adjust to much faster combat. Also, sniper rifles can work effectively at short range as bolt-action rifles, which is going to surprise unsuspecting assault classes.
Closing Comments
Medal of Honor's real problem may be Danger Close's inability to commit to a particular direction for the game. Swinging wildly between the horrors and danger of war and unrealistic action movie moments and hampered by a surplus of boring scripted sequences, not even DICE's talented multiplayer designers are able to elevate Medal of Honor to something memorable. Combined with Danger Close's fixation on delivering an experience about a war that Americans are deeply ambivalent about, and multiplayer that remains likely to incite controversy about its content after players have moved on to deeper, more engaging multiplayer options, Medal of Honor is one of the bigger disappointments of 2010. That being said, for gamers with the option, Medal of Honor for PC is the version to get, with none of the apparent stability problems of its console counterparts.
Supplied by IGN.com









