
Sid Meier's Civilization V
Genre: Strategy
Publisher: 2K Games Developer: Firaxis
Publisher: 2K Games Developer: Firaxis
Release Date(s): US: 2010-09-21
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Civilization V Review
by Anthony Gallegos - IGN.com | 20 September 2010 12:00A game that's optimized for the uncivilized.
My Iroquois nation spreads across the world quickly, being likened to plague by my enemies. In real life this relatively small group of people was all but wiped out by the end of the 20th century, but in my game they are a force to be reckoned with -- a nation wresting control of the seas with modern navies, and taking cities by force with infantry and tanks. Manifest Destiny takes on a whole new meaning as by 2010 I've slowly but surely conquered the Americans and other European nations, subduing them to my rule or simply burning their once haughty nations to ashes.
This is what Civilization V is all about.
Civilization has no campaign, instead it simply allows the players to create a world of their devising and jump right into it either by themselves or with others in multiplayer. The biggest choice a player will make is what civilization they're going to play. Each civilization is led by a great leader from history, and gets a few special benefits and units, so its' important to consider what type of victory you're out to achieve before setting your nationality. For instance the French get cultural bonuses that give them a huge bonus towards a cultural victory, while playing Germany will give players access to powerful military units like the Panzer tank that can aid in taking over the world by force. Of course you can always pick a military-focused leader and take them on a route towards a cultural victory, but this will also present a greater challenge.
And hell yes, this is the type of game that you want to just play over and over. Like its predecessors, Civilization V is amazingly addictive, with games commonly drawing more than five or six hours out of me in a single sitting. The reason? Because win or lose, Civilization V allows players to guide an entire society and craft their own story, taking them from the dawn of history and far into the future. I love taking the Japanese and making them into a peaceful country who wants nothing more than to make Opera houses and win over their neighbors via their culture, or take the Aztecs andfashion them into a powerful imperialistic nation that is completely fascist and obsessed with world domination. Civilization V really is what you make of it, and for me it's a good way to tell alternate stories about some of history's most interesting nations.
I could try to argue that the new city-state feature in Civilization V makes up for the lack of clearly defined religious and governmental institutions, but sadly I'd be lying. City-states are single city nations that players can either make allies of, ignore, or attack and take over. Gaining their favor grants your society access to their goods and gives you another loyal sword should your nation go to war, but ultimately I found the limited interaction I had with them pretty boring. Sure, it's fun to make a city-state that borders the opposite side of my enemy's nation an ally, watching as they attack them on their flank, but you can't do much else with them. Still, I guess I do kind of get a sick bit of pleasure of even mildly manipulating lesser powers to achieve victory…
Still, if combat is what you're looking for, Civilization V has it in spades, and it's better than ever. In past Civilization games you could "stack" enemies on a space on the board, allowing you to make gigantic armies that players had to smash against one another turn after turn -- with results only really savvy strategy players seemed to fully comprehend. Civ V, on the other hand, doesn't allow stacking at all, forcing players to use more strategy than ever. With hexagon-shaped tiles making up the board, players now maneuver fewer units so that they can surround enemy forces, or use powerful units to choke off key points like mountain passes. Ranged units can also now fire over other units, making players carefully consider every army formation. As a result, combat isvastly more satisfying than it has ever been, feeling much more like a game of chess than a simple game of my-numbers-bigger-than-yours.

Interacting with foreign leaders is done face to face, with the leaders speaking their actual languages.
Years of experience has helped developer Firaxis understand their audience more than ever, and they've included tools in Civilization V that are going to make the community aspect of it accessible to casual players. Civilization has always had an active modding community, but unless you were knowledgeable enough about where to look and how to make them function, you probably never played any of them. In Civilization V the mods are in the main menu of the game, with players empowered with the ability to create, share, download and install mods with just a few clicks of a button. Creating and playing out your own stories is fun, but I for one think that it'll be a blast getting to enjoy unique scenarios crafted by other players.
Closing Comments
Civilization V is one of the best turn-based strategy games I’ve ever had the pleasure of playing. Whether teaming up with my friends for some multiplayer, or simply losing a whole night of sleep to the game’s endlessly replayable single player, this is one game that any strategy enthusiast, or, hell anyone strat-curious should check out. Sure, I miss some of the deeper inter-civilization relations that the more defined religion and government setup brought in Civilization IV, but that’s nothing anyone new to the series will even think twice about. With all the tips, advisers and tools in place, this is the first Civilization for PC that I feel is worth just about every person’s time. Go forth and create, subdue, and exploit. Do as Firaxis has done, and bring Civilization to the masses.
Supplied by IGN.com










