
Medal of Honor
Genre: Shooter
Publisher: Electronic Arts Developer: EA Los Angeles
Publisher: Electronic Arts Developer: EA Los Angeles
Release Date(s): US: 2010-10-12
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Medal of Honor Impressions
by Charles Onyett - IGN.com | 13 May 2010 12:00The best way to blow up a machine gun nest.
Setting a game in the theatre of modern war may not be particularly novel anymore, but for EA's long-running Medal of Honor franchise it's a first. Since the glory days of the original and Allied Assault the franchise has branched out from consoles to PCs to handheld systems. As with any brand, excessive iteration leads to exhaustion . Eventually the quality suffers, consumers lose interest, and the name is quietly packed up and sealed away in the vast halls of retired intellectual properties. So will EA Los Angeles and DICE's new game, the subtitle-less Medal of Honor, be able to re-energize the franchise? From what we've seen so far, it certainly looks to be a wild ride.
EA Los Angeles is concentrating on the single-player story mode, while Battlefield developer DICE is building the online component. Over the course of production the two studios have been in constant communication regarding development and testing, but there's no word yet on the multiplayer content or gameplay systems. I think we can all assume there will be guns that shoot bullets, but beyond that I've got nothing to report.

The mission begins in broad daylight as the Rangers advance on a hillside town. The terrain is detailed and realistically messy, with stone houses jutting up from the ground that look worn and dusty. Time spent admiring the scenery is cut short since as soon as the squad closes in on the town, hostiles jump from windows and doors and the fight is underway. The AI-controlled squad members scream and scatter. Taking up positions behind broken walls, pushing forward into the fray and pegging targets with bullets, your companions may not be under your control, but seem adept at clearing the area, as you might expect from what are meant to be trained soldiers.

What's especially impressive about this sequence is the way everything moves and sounds. Enemies hop from windows and dart between positions with animations that convey a sense of realistic weight. The echoes of rifle fire reverberate off the surroundings. Squadmates bellow out enemy positions as more join the fray. Reload animations are detailed, weapon fire pops with power, and dust clouds kick up as cover positions are chipped away by large caliber rounds.
The squad continues on and moves beyond the confines of the ammunition depot into a narrow ridge. The only possible avenue of progress is forward, and unfortunately there'sa machine gun nest sitting right at the end of the area. Airborne assistance is luckily at the Rangers' disposal, but in order to call in an airstrike, the target has to first be marked. Your squad pushes forward, hoarsely calling out threats along the way as the machine gun eats into nearby cover spots. Dust and rock explode as enemies swarm from the sides under the constant hail of machine gun fire. The only break in the guns' deafening drumming is when you pop up to fire a few cover shots, allowing your squad to move up a little further, ducking and sprinting their way between low rock walls.

The next sequence takes place in a narrow valley as your squad moves between rocks and the burned out husks of tanks. The air is still and you can hear distant wildlife and aircraft, as well as the voices of advancing enemies that bounce across the valley walls and echo down to your position. Hostiles move in to high positions on the mountains around the valley, firing down on your squad, but eventually you push through. At the end of the valley the rock walls diverge, revealing a wide open plateau dotted with trees. In the middle sits a small house, which your squad moves up to. After a brief silence, a cell phone rings, the house explodes, and the demo ends.

Supplied by IGN.com






