
Kane & Lynch 2: Dog Days
Genre: Action
Publisher: Eidos Interactive Developer: Io Interactive
Publisher: Eidos Interactive Developer: Io Interactive
Release Date(s): US: 2010-12-31
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Kane & Lynch 2: Dog Days First Look
by Erik Brudvig - IGN.com | 13 January 2010 12:00Taking the sequel in a gritty new direction.
The original Kane & Lynch didn't quite set the critical world on fire. It had some control issues and could have used a bit more polish to truly shine, but it did introduce a pair of intriguing and ugly characters as well as a unique multiplayer mode. The team at Io Interactive could have simply smoothed out the rough edges, pound out a new story and called it a day. In the world of videogames, taking that route is almost expected.
For Kane & Lynch 2, you should expect the unexpected.
The story picks up many moons after the first game ended. That story, you may recall, ended with the player making a certain life or death choice. Dog Days picks one as canon and continues on from there, rather than branching out. The main character this time is the psychotic Lynch, the schizophrenic that played back-up and color commentary to Kane's central role in the last game. He's found his way to Shanghai, where he calls in Kane for one last big score. He calls it a done deal, with no hiccups expected, and so Kane joins up to make some cash to support his daughter.

Lynch takes center stage this time.
How exactly does that work? Glad you asked. The camera follows close behind the action, shaking upon impact. Visual artifacts are present everywhere. Though the game runs in HD, a treatment has been applied to make it look like a streaming video. When you get shot, it looks like bits of digital information are lost and the screen becomes pixelated. The bright lights will oversaturate the "camera," causing light to bleed across pixels. You'll even get a little "buffering" screen to take the place of the initial level load.

The visual treatment is striking.
It's a great direction to take for the sequel for two reasons. The first is that it gives Kane & Lynch 2 a look all its own. Its uniqueness creates an instant allure. While other games strive for crisp and clean visuals, sometimes aiming for photorealism, this one revels in its rough look. It also covers up some of the textures that don't look so hot. The first Kane & Lynch game looked OK, but wasn't exactly a visual stunner. Without the visual tricks that make the sequel unique, the sequel would look roughly the same.
The combat looks roughly the same with a heavy focus on gunplay. The controls have been reworked, I'm told, with a special focus put on making sure the cover system really works this time. For those out of the loop, the cover mechanics in the first game didn't perform so well.
I got a look at two levels of Kane & Lynch 2. The first area I saw was a run through a sweatshop. It provided plenty of walls to hide behind, but those walls were generally thin wood that splintered and shattered under the rain of gunfire. When the cover didn't hold, I got a look at the new "down but not out" mechanic. If you get knocked back by a stream of bullets, you'll have the chance to crawl towards safety. Or you could get up where you are for one last blaze of glory, but you probably won't make it very far with that technique.

Crawl to safety, or go down in a blaze of glory.
I didn't get a look at it, but I was told the well-received Fragile Alliance multiplayer mode will be back. In the original, this unique game type was a game of cops and robbers with a twist -- killing your fellow crooks and betraying them would increase your take of the haul at the end. The drawback was that those people would then respawn as cops tasked with stopping you. The more people you betray, the tougher it became to make it out alive. But oh the rewards if you did. We'll have to wait and see what Io has in store for the sequel.

Welcome to Shanghai.
Stay tuned for more impressions once I do get a chance to play a level or two. Kane & Lynch 2 is coming to Xbox 360, PS3, and PC later this year.
Supplied by IGN.com





