
Spare Parts
Genre: Action
, Adventure
Publisher: Electronic Arts Developer: EA Bright Light
Publisher: Electronic Arts Developer: EA Bright Light
Release Date(s): US: 2011-03-31
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Spare Parts Review
by Kristine Steimer and Colin Moriarty - IGN.com | 25 January 2011 12:00These robots may look friendly, but they don't play well with others.
Note: Since Spare Parts is a cooperative game, IGN Editors Kristine Steimer and Colin Moriarty played the game together and collaborated on the review.
On its surface, Spare Parts looks like it could be a fun game. There are cute robots with wicked cool dance moves, Simon Pegg of Shaun of the Dead lends his pipes for the only vocal character, and its platforming and collecting focused gameplay is of the classic, tried-and-true variety. Unfortunately, this contrived and ill-executed puzzle-platforming game is not greater than the sum of its parts.
Spare Parts presents an interesting anomaly. While the game insists on holding your hand through the most miniscule tasks, it still leaves unintuitive elements throughout the experience totally unexplained. For example, the tutorial walks you ever-so-slowly through the basics of combat and jumping. But once you think it's over, and a Trophy or Achievement pops up telling you as much, it actually isn't. If you leave the room like we did, because it seems like nothing else is going to happen, you miss out on a crucial plot-propelling device -- a new action part for your robot. This is just one very early example from a game that in many ways simply lacks coherence and solid presentation.
Ideally, Spare Parts would be considered a puzzle platformer in the mold of the original Banjo-Kazooie games. You'll traverse different levels to gather parts to repair the friendly, stranded ship you discovered and also gain new action parts to access different areas of the levels in order to solve puzzles. However, as you progress throughout the varying areas, the gameplay in Spare Parts gets more tedious and less enjoyable, which is implicitly un-Banjo-Kazooie. The fixed camera makes platforming difficult, as you can't switch the angle to get a better view of where you're jumping. Fighting enemies gets dull and monotonous after awhile, too.
Playing solo is a better technical experience because you don't have to worry about the camera or awful re-spawns, but Spare Parts is supposedly designed for cooperative play. Unfortunately, cooperative play and single-player suffer from too many of the same problems to offer a truly rewarding experience. Only the biggest of "collector" enthusiasts will find any enjoyment from this game, and even that might be a stretch. Our eagerness to be done with the game by the time we were several hours in speaks volumes. Good games are the exact opposite.
Closing Comments
Spare Parts is a game with a fun premise and solid ideas, but the execution of that premise and those ideas are, at best, entirely muddled. If you were planning on playing this with a friend or loved one, don’t – unless you secretly hate them or want them to end up hating games. The fixed camera, sloppy platforming, poor controls, and boring combat make for an adventure most sentient life forms won’t enjoy.
Supplied by IGN.com






