
Two Worlds II
Genre: RPG
Publisher: SouthPeak Games Developer: TopWare Interactive
Publisher: SouthPeak Games Developer: TopWare Interactive
Release Date(s): US: 2010-10-05
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Two Worlds II Is Looking Good
by Erik Brudvig - IGN.com | 08 July 2010 12:00I get my hands on the sequel and come away impressed.
It was pretty clear to just about everybody who follows RPGs closely that Two Worlds went through some rough development times. Actually, you didn't have to follow it closely -- you just had to play the rather buggy and unpolished final product to see the struggles. With a new budget and clearer goals at the outset, it looks like Two Worlds II is well on its way to avoiding the pitfalls of its predecessor. Even at this early stage, my first time playing this open-world RPG left me impressed with how far this franchise has come.
If Southpeak and Topware hadn't swung by the office to show me Two Worlds II, I probably would have gone on continuing to only give it glancing looks. It's not so easy to ride a ship that has gone off course so severely, but the developers at Reality Pump seem to have this monumental task under control. A new engine has been built -- one that allows for simultaneous console and PC development -- and that has brought the visual fidelity up to the high standards of 2010.

Friend?
This is an RPG, though, so all of the spooky trees swaying in the wind and light filtering through branches isn't worth much if the core concepts don't add up. For that, I'll need much more than the half of an hour I got to play, but what I did see looked solid enough.

Get the basic info on Two Worlds II here.
Two Worlds II is all high fantasy, but Reality Pump is pushing the limits of the genre to have some fun. Stacking spell cards can allow you to do crazy things like creating whirlwinds that circle the player and rain down boxes. One side quest involves obtaining the Oculus, a giant floating eye with magical powers. After getting it, you can go on other mini-quests to hunt down animals, rip their eyes out, and imbue the Oculus with their powers to create flying eyeballs that do everything from scope out the upcoming landscape to shooting out exploding fireballs.

How you treat this witch will have far reaching consequences.
It only took a few moments to get used to the controls in Two Worlds II, and I was playing with an Xbox 360 controller. Sure, the PC will probably end up being the most convenient way to navigate the many menus here. But this doesn't look like console players will struggle. Radial menus and easy to assign hotkeys allow you to quickly change battle roles, cast spells, and dish out pain. My favorite move involved pulling out a torch and sword simultaneously, then burning a zombie's face with the flame.
Two Worlds II still has a ways to go before it's ready for prime time. The dialogue is all placeholder at this point, and the translations to English are still being worked on. It could use just a bit more fine tuning in the combat area, as well. Even so, it's a great looking game and doesn't appear to be under such a time crunch as its predecessor.
Supplied by IGN.com







