
Borderlands
Genre: Action
, RPG
Publisher: 2K Games Developer: Gearbox Software
Publisher: 2K Games Developer: Gearbox Software
Release Date(s): US: 2009-10-20
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Further into the Borderlands
by Charles Onyett - IGN.com | 15 September 2009 12:00Impressions after several hours of play with Gearbox's shooter for loot hunters.
With under two months to go until the release date, you should know at this point that Gearbox's Borderlands could turn out to be one of the year's most unique and interesting titles. It's a game that combines first-person shooter gameplay with the loot-drop mechanics of action role-playing games like Diablo. You run around in a giant open world called Pandora, take on quests from non-player characters standing around in towns, earn experience by killing and questing to learn new skills and become a more durable and effective combatant, and can join with up to four others to participate in co-operative gameplay. As long as Borderlands manages to maintain the momentum of its gameplay beyond the first few hours, it could mean great things for anyone who picks up a copy.
A large chunk of the early game was included in a build I recently checked out, letting me play from the beginning for hours on end and experience quite a bit of the leveling and questing systems, and most of what I saw seems good so far. The game offers four classes to play around with, each of which has a primary skill. The soldier – my class of choice – gets a deployable turret that can be dropped on the ground. Once deployed, it automatically sets up and starts firing on its own as soon as it hits the ground, making it easier to wipe out groups of foes.

Hundreds of thousands of different weapon types and effects.
Each skill can be boosted with up to five points to enhance its effectiveness. Once five are allotted to any combination of tier one skills in one of the three branches, the second tier opens up in that branch, and so on. In this manner, just like in plenty of action-RPGs out there, you're forced to choose in what manner you'd like to specialize your character class. Following the Medic skill branch gets you additional healing skills where your turret has a chance to revive allies and where your friendly fire can restore their hit points. It also allows you to strengthen your bullet resistance, bolster magazine capacity, and following a successful kill gives you and any allies the chance to get a bonus to health regeneration.
In the Support branch, you'll find more general purpose skills that increase how effectively your shields recharge, boost the number of shots your turret can spit out, reduce the time you need to wait before again deploying the turret, and even alter turret functionality to make it shoot out supply drops at timed intervals. The Infantry branch is about offensive power, giving you the option to boost your effectiveness with combat rifles and shotguns, and even modifying your turret so it can blast out guided missiles as it shoots.

Quest, kill, level up, and get new gear.
Considering it's been said by Gearbox that there are anywhere from a few hundred thousand to over one million guns in the game, it's no surprise I've come across quite the variety so far. Plenty are trash that fall from weaker foes, and the ones I've managed to pull from the corpses of bosses and "badass" enemies (elite, or more powerful versions of a base enemy type) are the ones I've stuck with, which is pretty much standard operating procedure for loot-based games like this. Higher quality weapons carry different color associations with their names, like in Diablo. I'm currently using a purple rifle called Bone Shredder with a 2.4x zoom that's proven to be quite effective as a primary weapon. For backup, I've got a green BLR Static Repeater – it's a pistol with a 4.1x zoom that does electrical damage and happens to be highly effective against shields. I also keep equipped The Clipper, another pistol associated with fire that can periodically ignite its targets, which does damage over time until the flames go out.
All this information, along with a quest log and a map are stored in the tabs of the game's menu system, which seems easy enough to read and use. Like in most role-playing games out there, things start out simple with only a few quests and tasks. Before long, once you're out of the training period and the world opens up, you'll find there's quite a bit of information to juggle, NPC quest givers to visit, and spots to explore. I even wound up discovering a fighting arena in one part of Pandora, where I was challenged to survive waves of enemies in an enclosed space and given a reward at the end, though it proved far too difficult for my level and gear. Exploring and fighting will also help complete many of the huge range of challenges the game offers up, including things like getting 4 seconds of vehicles hangtime, shooting 100,000 times, and buying 50 items.
Also in the menu system is a slot for an artifact, whatever that may be. I'm assuming it'll be pretty good.

Each class has a different skill tree.
Vehicles were included in the build as well, which can be selected at vehicle outposts scattered around the landscape. Once you pick a type of transportation, it materializes in front of you and can be used to more quickly traverse the terrain, blast apart enemies with its powerful weapons, or simply run them over. With multiple players running around it's easy to see how this could be an entertaining and rewarding aspect of gameplay.
As far as quest structure goes, it seems to consist of standard kill and collect quests, but the combat has yet to grow tiresome. You'll battle humanoids with guns and beasts that charge at you or hover back and spit projectiles. I'm eager to see how these enemy types progress as more of the world is explored, since so far it just seems like increasingly powerful versions of demon dogs called Skags, though there have been plenty of gun battles against humans and fights against airborne critters similar to the monsters from Pitch Black.

Team up with others to take down more challenging foes.
For anyone who hates to play co-operatively, the game still feels like it works well for solo play. If health reserves are depleted in a fight, for instance, and you're by yourself, you don't die immediately. You drop down and enter a temporary near-death state, and if during its duration you're able to score a kill with your still functional gun, you pop back up on your feet to continue the fight.
With a slick graphical presentation and so much left to see, it seems like Borderlands is on the right path. Expect more coverage before the game ships October 20th for Xbox 360, PlayStation 3, and PC platforms.
Supplied by IGN.com





