
Halo: Reach
Genre: Shooter
Publisher: Microsoft Developer: Bungie Software
Publisher: Microsoft Developer: Bungie Software
Release Date(s): US: 2010-09-30
SCORES:

SIMILAR GAMES
Halo: Reach Beta Hands-On
by Ryan Geddes - IGN.com | 21 April 2010 12:00We've played Bungie's latest multiplayer effort. Find out what's in store.
A public videogame beta is a beautiful and powerful thing. It's the point when a development studio blows the airlock on a multi-million-dollar years-long project and delivers it for testing to a fan base both ravenous and skeptical. Part demo and part research project, a beta brings players and creators in closer contact than at any point in a project's development cycle. I'm a big believer in public betas as the best way to create a stellar multiplayer experience, and Bungie is planning to go big when it opens Halo: Reach up for a public test next month.


Pssst. Behind you.

Assassinations. Now more humiliating than ever.

The Armor Lock ability makes you invincible for a limited time. Use it to hold key areas.
One of my favorite modes in the beta is Headhunter, a chaotic mix of Oddball and Capture the Flag. It works like this. Each time you kill an enemy player, a flaming skull drops out of his head, just like in the Bible. Your goal is to collect as many enemy skulls as possible and haul them back to a drop zone to score points (one per cranium). Above your head is a number that lets everyone know how many skulls you're carrying around, which makes you an instant target, so it's risky to get too greedy. However, if you can manage to collect and score with 10 skulls at once, it's an automatic win. Not to mention huge bragging rights. Our Australian counterparts were so impressed, they wrote an in-depth piece about Halo: Reach's Headhunter mode

Bring flags and flaming skulls to score areas like these.

Prepare for this kind of mayhem on Boneyard. Also, stay away from that laser thing.

Killing is their business, and business is good.
Supplied by IGN.com








