
Dante's Inferno
Genre: Action
Publisher: Electronic Arts Developer: Visceral Games
Publisher: Electronic Arts Developer: Visceral Games
Release Date(s): US: 2010-12-31
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Punishing King Minos, Inferno Style
by Jeff Haynes - IGN.com | 28 April 2009 12:00We judge the first boss of the Inferno with a bloody scythe.
Two months ago, I reported on my first hands-on with Dante's Inferno, an upcoming game from EA Redwood Shores that seeks to capture the essence of the classic poem and combine it with fast-paced action. Even though I was told that the game was more than a year away from being done, there was definite promise with the responsive controls, the solid combo system and some of the other gameplay elements. Well, Redwood Shores hasn't been resting on its laurels. At a recent press event, EA once again showed off Dante's Inferno with a further segment of Limbo and a boss battle that once again made the idea of going to hell rather appealing.
The first thing that I was told was that just about everything that I'd previously seen had been radically overhauled. That extended from the user interface to the presentation of characters and even the angles for different cutscenes. While that seemed like quite a large task to take on, especially for a press event, it stood out when it came to leaping back into the demo, which began at a new starting point. Instead of just entering Limbo, the demo started upon the back of Charon, and had Dante fending off enemies. All of the basics of this section were covered in my previous hands-on article.

Prepare to get sliced and diced.
Although the transitions and areas from Charon to the pillars and into the antechamber with the demon babies remained the same, there were a few subtle additions to the overall gameplay, such as a larger focus on particle effects, particularly when you defeat an opponent. The camera also focused much more on Dante's face during some of the quick time events, and knowing that they wanted to draw the user in more, the developers spent extra time working on Dante's face, making it much more detailed and visually eye-catching for players. Now, his shock at having to leap from Charon or face his death is more readily apparent to him and the player, and some of the close-ups look much sharper. His armor is much more detailed as well, with nicks and dents from the various battles that he'd taken part in before the quest for revenge. Another element that had been included was Virgil, who was introduced outside of the demon baby chamber as a tall man holding a large staff. While I couldn't interact with Dante's guide through the Underworld, I was told that he will play a larger role in the game once again, and that his placement within the demo was just a placeholder at that moment.

You're going to feel some pain, Minos!
After healing Dante and battling through additional demons to get to the top of the stairs, Dante leapt across a chasm and into a large, open courtyard. Here stood King Minos, the judge of the damned; perhaps I should say towered, because Minos was easily three to four times taller than Dante and quite large. His face appeared to have been melted into a large mask of flesh, and he seemed to be part serpent and part man. His first words (voiced by Richard Moll – Bull of Night Court fame, who plays the role extremely well) echoed around the chamber that he practically filled with his girth, bellowing, "Who comes into my house of pain?" Before I could crack a "Jump Around" or Everlast joke, Minos attacked, pounding on the ground with his hand in an attempt to knock Dante down. These weren't his only strikes, as he'd frequently sweep his tail from side to side in an attempt to smash Dante into pieces, and would scream loudly to immobilize and deafen the hero. It might seem like it was easy to dodge strikes from such a large beast, but in reality, it was rather challenging – each strike that you took did a significant amount of damage, and without any magic to support your attacks, you really had to be almost flawless to survive the battle without losing at least a quarter to half of your life.
While I won't spoil exactly how you manage to defeat Minos (which was a secret that I had to figure out after fighting and losing to him about four times), I will mention that part of the damage involved a large spiked wheel and significant impalement of the ancient king. Whether that will remain within the final game remains to be seen, but considering that the game seems to improve by leaps and bounds each time it's shown, 2010 won't come fast enough for action fans looking to purge Hell of demons.
Supplied by IGN.com






