
WWE SmackDown vs. Raw 2010
Genre: Wrestling
Publisher: THQ Developer: Yuke's Media Creations
Publisher: THQ Developer: Yuke's Media Creations
Release Date(s): US: 2009-10-20
SCORES:

SIMILAR GAMES

TNA Impact! 2
Genre: Wrestling
Publisher: Midway Games
Developer: Midway Studios - Los Angeles
Release: 03 February 2009
Genre: Wrestling
Publisher: Midway Games
Developer: Midway Studios - Los Angeles
Release: 03 February 2009

TNA Impact!
Genre: Wrestling
Publisher: Midway Games
Developer: Midway Studios - Los Angeles
Release: 09 September 2008
Genre: Wrestling
Publisher: Midway Games
Developer: Midway Studios - Los Angeles
Release: 09 September 2008

WWE SmackDown vs. Raw 2008
Genre: Wrestling
Publisher: THQ
Developer: Yuke's Media Creations
Release: 13 November 2007
Genre: Wrestling
Publisher: THQ
Developer: Yuke's Media Creations
Release: 13 November 2007
WWE SmackDown vs. Raw 2010 Rivals Hands-on
by Greg Miller - IGN.com | 30 September 2009 12:00We set the stage for run-ins of epic proportions.
The run-in is a critical part of the professional wrestling landscape. Without a random Superstar (or Diva) sprinting into an ongoing match and ruining the crowning of a new champion or destroying another grappler's chance at superstardom, the WWE would lose one of its main feud-starters... and one of its main ways of driving fans crazy.
This year, WWE SmackDown vs. Raw 2010 is putting you in rivalry business. WWE Rivals is tucked away under the My WWE section of the SVR menu and allows you to set the same-sex friends and enemies of every Superstar and Diva in the game. You'll open the option and see a spreadsheet of names with details on what brand they're on, how many enemies they have, and how many allies are with them. By clicking on one of the names, you can go in and modify the five ally slots and the five enemy slots with any created player or in-game, same-sex character available.

Time for an HD run-in.
I got to fool around with this option this morning, and the setup is super-easy to use and understand. You just pop in, select a spot, and choose the character you want to go there. When you assign someone as a friend or foe on one Superstar's slot, the game automatically goes and modifies the other guy so that both lists reflect the change.
Now, just because these relationships exist -- even if you never touch the option, THQ has tricked out a bunch of folks with current relationships -- it doesn't mean they're going to be used in every match. Interference can be turned off in the match rules section, but beyond that, there's no guarantee that a Superstar is going to come flying in during a match. It took me a handful of exhibition bouts to lure Kane out to come after Evan Bourne and when I was trying to get the Undertaker to attack Tommy Dreamer (I created that rivalry), Mark Henry ended up answering the call for vengeance rather than the Deadman.

Foes forever.
The guy or gal running in will have a few options as to what they can do, according to THQ. The run-in can simply stand by the ring apron and break up pinfalls, slide into the ring and hit the Finisher he or she comes packing, or come in with a weapon. I say "according to THQ" because my hands-on session only had the guys running in and waiting to break up pinfalls.
Then, nothing.
Orton just stomped around the ring. I rushed out after him, but he pretty much ignored me and just stomped around me. Then, Ted DiBiase ran out and he just stomped around the outside of the ring. Both he and Orton ignored each other. Why are you two here?! Do something!

Ring the damn bell, ref!
Of course, it's kind of crazy that the ref just ignored Orton slamming Batista's head into the pole and continue counting him out, but whatever.
Once I turned the tide and wailed on Orton, he freaked out and pointed at me a bit before running off. I didn't need to hit him with a special move, just beat on him a bit. Of course, when I gave Ted the Spinebuster, he took off. Later on, Mark Henry and Evan Bourne ran out in separate matches, but both hovered in the air near the ropes rather than standing on the apron while arguing with the ref.
While most people are going to come from the crowd or the entrance ramp, a few Superstars have special run-ins. When it's time for Taker, the lights will go out and he'll appear in the ring; Kane will come out to his red lights and bursts of fire, and Triple H will run out wielding a sledgehammer.

WWE Rivals is Jericho!
Again, THQ seems to have nailed the presentation of these moments with the camera cut to Kane's fire or Rey hopping a barricade as I set up my Finisher, but the implementation leaves me wanting -- at least at this point in production. Look for a final word on WWE Rivals when I review WWE SmackDown vs. Raw 2010 in October.
Supplied by IGN.com





