
BioShock 2
Genre: Shooter
Publisher: 2K Games Developer: 2K Marin
Publisher: 2K Games Developer: 2K Marin
Release Date(s): US: 2010-02-09
SCORES:

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Genre: Shooter
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Genre: Shooter
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BioShock 2: A Rapturous Adventure
by Nate Ahearn - IGN.com | 11 January 2010 12:00We venture to two new dilapidated levels and emerge from the watery abyss to tell the tale.
I want to start this preview by saying that before my time with Pauper's Drop and Siren's Alley – the two new levels I'll be discussing in this preview – I had never laid my hands on BioShock 2. Doing the work that I do I had a limited grasp of the premise of the game. I knew you play as a Big Daddy, that you're still in Rapture but it's ten years after the events of the first game and that things have changed considerably within the confines of the supposed underwater utopia since your last visit. Beyond that, I had no idea what was in store for me over the next few hours.
I also want to make very clear that, being a fan of experiencing an entirely fresh storyline myself, I won't be including any significant plot elements in my impressions of Pauper's Drop and Siren's Alley. 'Cause that just wouldn't be cool.
Pauper's Drop takes place immediately after Ryan Amusements, which is the first real test for players as they venture back into the world of Rapture. Pauper's Drop is home to Rapture's poor district and is filled with terribly underdeveloped structures, haphazardly constructed with feeble wooden bridges stringing buildings together. It's home to diners and pawn shops that have all been overrun by less than hospitable company. For those who don't know BioShock, I'm talking about splicers; the unfortunate many who decided splicing their genes with plasmids and thriving on Adam would be the answer to their woes. They were quite wrong.

Another big pickup within Pauper's Drop is the double-barreled shotgun which, while it is a pain in the ass to reload its two-shell clip, does massive damage. You'll need this new armament, too, as there are two Big Daddies patrolling the area as well as a Big Sister. Encountering a Big Sister is sort of the antithesis of fighting a Big Daddy. Where the big guys are slow and strong, the Big Sister is quick and deadly and makes use of plasmids quite often. As soon as your screen begins to shake when she makes her shrill shriek, get ready for a fight you won't soon forget.

Now I'm left wondering what repercussions will be unleashed for not resorting to violence, while still questioning my decision altogether. I'm hoping that there are plenty of scenarios just like this as the entire interaction was very mysterious and made me want to keep delving into Rapture to find out what course my character had just chosen.
After completing several objectives and clearing the iced-up train tracks with a newfound plasmid (I'm betting you can guess which power I'm talking about), it's time to hop on your mechanical stead and head to Siren's Alley. This next stage creates an entirely new environment for players to experience within (and outside of) Rapture. I'm not going to spoil what happens, but something goes awry and it threatens the entire section of the underground city. Even more disturbing than the precarious situation within Siren's Alley are its disturbing cult-following inhabitants. One group of psychotics was standing around a corpse adorned with lighted candles chanting something incoherent. I politely interrupted with my shotgun. All of this cult business leads into a climactic battle with a religious figure that has command over all of your enemies (including lots of spider splicers) in the area.

As I said, by the end of the level this area of Rapture is a shadow of what it was when you arrived. Siren's Alley is not only home to some interesting plot twists, but some of the enemy encounters single-handedly out-do any of the tense moments in the first BioShock in terms of overall suspense. One section even pitted me against a brute splicer, a Big Daddy and a Big Sister; all at the same time. With the use of a few plasmids I had security bots guarding my back while I tossed out mini-turrets in front of me to form a nice little cushion between me and the action. Yes, the option for strategy within the combat is alive and well in BioShock 2.

Regardless of its similarity to the exquisite first entry, I can't wait to get my hands on more of BioShock 2's single-player to see just how deep the rabbit hole goes. We'll have more coverage on 2K Marin's game in the coming months as its February 9 US release date on PlayStation 3, Xbox 360 and PC nears.
Supplied by IGN.com







