
Medal of Honor
Genre: Shooter
Publisher: Electronic Arts Developer: EA Los Angeles
Publisher: Electronic Arts Developer: EA Los Angeles
Release Date(s): US: 2010-10-12
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The Ten Commandments of Medal of Honor
by Cam Shea - IGN.com | 01 June 2010 12:00The core tenets behind the series reboot.
It's going to be a battle royale later this year in the first person shooter space. The Call of Duty series will continue its move away from World War II with the Cold War setting of Black Ops, while Medal of Honor is getting a reboot and moving into modern day, with Afghanistan its one and only setting. Both games cast the player as members of highly trained, top level special forces squads, with Call of Duty making players a Black Ops soldier, and Medal of Honor giving players a window into the world of Tier 1 operators and U.S. Rangers.
Both games are looking great, and you can read IGN's recent Call of Duty: Black Ops preview here, while this article will focus on Medal of Honor. What do you need to know? We were recently shown a couple of levels from the game and sat in on a roundtable with EA LA's Greg Goodrich, the game's Executive Producer.
We've put it all together to create The Ten Commandments of Medal of Honor for the single player portion of the game.
The team at EA LA has been involved with the real-life soldiers at quite an intimate level, to the point where the soldiers are giving the team notes on what they're doing right and what they're doing wrong. As you might imagine, it's a delicate balance to make the experience feel authentic at the same time as serving the gameplay. One example of this was the Tier 1 mission we were shown, which the team recorded to DVD and sent to the Tier 1 guys to ask if they were getting the dialogue between the soldiers right. The reply was that "in that mission we wouldn't say a thing. We wouldn't say a word to each other. We know exactly what we're doing, we would know, it would have been rehearsed". That, naturally, isn't an option. As Greg put it "I've got to say something in a game [or] people are going to think it's a bug, right?", so the solution was to ask the soldiers what they were thinking while walking through the hills, and that's what inspired the dialogue during the sequence.
As mentioned above, the team has been working with real Tier 1 soldiers, and have had an unprecedented level of access. Gaining their trust took time, however. "It was a long process," Greg says, "because you can't just go and knock on their door and say 'hi, we want to tell your story!' because their natural instinct is just to walk the other way from any media. No one's ever embedded with them when they're deployed; they're just doing their thing, so it was a long process to gain their trust. We brought them out, showed them what we were doing, got them slowly interested. It took, probably about three or four months."
What was the turning point? "There was a moment that we had in the game that was touching a little too close to home for them... like I said we do a lot of research and we hear a lot of stories, and it didn't really sit well, and so we pulled it. We cut it from the game. And that showed how we were willing to work with them, and honour their community without betraying their community, and so at that point they really got involved with the team."
What does this mean in gameplay terms? The Tier 1 guys are the soldiers who "go in in indigenous clothing, learn the terrain, vet the locals, get the intel and do their thing. Tier 1 guys aren't noticed." The mission we were shown had the squad operating under cover of darkness, moving through the mountains hunting Al Qaeda, clearing enemy gun emplacements (with a little help from an AC-130) and taking out a convoy of trucks to clear the way forward for the U.S. Rangers. It's tense cat and mouse stuff that periodically explodes into precision violence. That said, the Tier 1 operatives aren't always about what EA LA calls "quiet action", but we'll have to wait until we've seen more to find out what other Tier 1 mission briefs will be included in the game.
Mind you, the Rangers do have a few tricks up their sleeve. The squad sees a gun emplacement up ahead which starts firing on their position, so the player character provides covering fire while his squad move in closer, marking the target with a red flare. The next moment a jet streaks across the sky and blows the position to kingdom come. The explosion rocks the earth and bits of debris start falling all around, while a wave of dust sweeps across the landscape, leaving the squad peering into a murky orange haze. It gradually clears, with one of the player's squad-mates commenting that they should check their guns, as the dust will gunk them up. This sequence in particular really highlighted that the game will have plenty of marquee moments to punctuate the involving gunplay.
Mind you, while the team can't be too exact in showing some things, there are other areas where they can go to town. The Tier 1 mission we were shown, for instance "is based on something that actually had happened, or very similar to it, and built using hundreds and hundreds of photographs that were given to us of that very mountain."
Another gameplay element is that you'll be able to get ammo from squad mates if you're running low (although each soldier carries a finite amount), and to help make the experience more immersive the HUD will disappear when not necessary. If you want to bring it back up, just hit down on the D-pad and everything will pop back up – objective markers, ammo count, etc.
So far the team has spoken about three of the playable characters - Rabbit (Tier 1 – AFO Neptune), Dante Adams (first Ranger battalion) and an Apache pilot, but there will be others. Watch this space. And in the meantime, why not check out the latest trailer?
The team isn't just working to deliver variety in environments, but in gameplay as well. "Right when the player says 'gee, I've seen this before' and are about to put down the controller," Greg says, "you throw them something new. You differ up the environment, you differ up terrain, the lighting, the time of day, the mission set, the pacing... we have different characters with different types of mission profiles, so when you get inside the Apache it's really different... we mix it up."
Greg and the team are very aware how much this series means to gamers, and how stiff the competition is. "In this genre, you've got to show up with quality," he says, "...if you don't, especially during a reboot on a major franchise... there's no point showing up at all. So we decided that we were going to double down, make the investment. That's why DICE is also involved on the multiplayer side of things. We have two fully staffed teams focusing on either half of what they do best... it's the right way to reboot a franchise. It's the right way to get to quality. It's certainly not the most economical way of doing it, but it shows that there's a commitment on the side of Electronic Arts, that they care about this franchise."

By the time Medal of Honor ships in October, EA LA will have the single player game exactly where they want it.
Supplied by IGN.com











