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SIMILAR GAMES

Insanely Twisted Shadow Planet
Genre: Shooter
Publisher: Fuelcell Games
Developer: Fuelcell Games
Release: 10 June 2011
Genre: Shooter
Publisher: Fuelcell Games
Developer: Fuelcell Games
Release: 10 June 2011

Prey 2
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Publisher: Bethesda Softworks
Developer: Human Head Studios
Release: 08 June 2011
Genre: Shooter
Publisher: Bethesda Softworks
Developer: Human Head Studios
Release: 08 June 2011
Duke Nukem Forever Review
by Charles Onyett - IGN.com | 11 June 2011 12:00An aging icon awkwardly enters a new era.
The hypocrisy of Duke Nukem Forever's distaste for new shooter heroes is clear early in the game. Duke is disgusted when offered a Halo-like suit of armor, asserting that his unassailable machismo is more resilient than any association with modernized entries of a genre he helped define in the mid-1990s. Yet Duke can only carry two guns at a time and has a regenerating health bar, elements popularized by the game he so readily dismisses. Duke Nukem Forever suggests Duke's compulsive need to pull the trigger to broadcast his manliness is enough to overcome any obstacle, which, as it turns out, it's not.
There was never anything complicated about Duke Nukem. He was an icon in his 1990s heyday because he was more than a floating gun. Duke had a voice, spouting action and comedy movie quotes. He made Army of Darkness' "Hail to the king, baby" his own, and lifted lines from Aliens, Dirty Harry and more to make sure his enemies knew he didn't accidentally pull the trigger. Duke Nukem has always been a walking joke, a vainglorious 1980s-style action star parody overflowing with testosterone and disdain for anything that doesn't involve squashing aliens, drinking or girls. In Duke Nukem Forever, he hasn't changed.
Duke is one of the elder heroes of gaming, and could say whatever he wanted with legitimacy if there was a first-class shooter experience backing him up. To the game's credit, Duke Nukem Forever's shooting sections are simple fun. Charging humanoid pigs and zig-zagging jetpack aliens spawn in battle zones and Duke gets to pulverize them with shrink rays, freeze guns, shotguns and his fists. The real star of the show is the shotgun, which unlike the other weapons that lack a sense of power, can obliterate enemies at close range, sending them arcing off in the distance after a well-placed burst of lead. The shrink and freeze rays are toys, adding some humor value as Duke stomps on miniaturized aliens or executes their frozen bodies. The multitude of stage bosses are enormous and some of the action set pieces exciting. It's all straightforward, classically-styled kill-factory sequences that let you turn off your brain and revel in the primal glory of the aim-and-shoot gameplay loop.
In most cases, the sections in Duke Nukem Forever that connect the shooting are dull, derivative experiences that feel like they exist for no other reason than to bloat the story mode, and it isn't clear if they're meant to parody video game filler content. It might be different if Duke approached a puzzle section, laughed, lobbed some curse words at it and moved on, but since we're forced to solve the puzzles to continue it's not tongue-in-cheek satire, unless the joke is on us.
There are throwback moments in Duke Nukem Forever to his early days when keeping a finger off the trigger earns rewards. In a strip club stage that's crudely deployed as a dream sequence Duke can play air hockey, a version of whack-a-mole, and a simple pinball game. These are meant as distractions, but along with his ability to interact with a handful of other random objects, they're distractions with a point. These 'Duke-like' actions extend the length of his Ego (health) bar, adding concrete incentive to explore and discover more ways for Duke to express his boundless self-satisfaction.
That Duke Nukem Forever looks dated, has framerate issues and long load times on Xbox 360 maybe shouldn't be surprising, and though the grinding guitar music is entirely appropriate considering the subject matter, it's not catchy enough to stick in your head. Aside from serving as an end point to an overlong development cycle, there's nothing remarkable about Duke Nukem's return.
Closing Comments
Duke Nukem is an icon of mid-1990s video game culture – brash, vulgar and committed to the art of the one-liner, like a twelve-year old boy with internet access. His association with Duke Nukem Forever's extended development cycle has propelled him to legendary status, attaching to him an undeserved significance. Duke Nukem Forever isn't a revitalization of the early days of the first-person shooter genre or a middle-finger to the increasingly complex and sophisticated nature of videogame entertainment. It's a muddled, hypocritical exercise in irritation with solid shooting mechanics and decent encounter design. There's some dumb fun to be had in Duke Nukem Forever, but the game tries hard to ensure it's only fleeting.
Supplied by IGN.com







