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Halo 3: ODST Review
by Erik Brudvig - IGN.com | 19 September 2009 12:00Bungie brings Halo back to its roots while taking great strides forward.
Halo 3: ODST began as an idea for a simple expansion to Halo 3. It would be just a few hours long and help tide the fans over until Halo: Reach is ready in late 2010. That little idea grew to be so much more. The end result is a package that no Halo fan should be without, as it is the definition of fan service. You get a six hour campaign that expands the boundaries of what to expect in a Halo game, an excellent new cooperative mode called Firefight, and an entire second disc filled with adversarial maps. This isn't a full-blown sequel, which might disappoint some people, but you'd do well to take it for what it is: another great game from Bungie.
In many ways, Halo 3: ODST is a return to the roots of the Halo franchise. Master Chief -- with his magical healing Spartan armor, mockery of gravity, and dual wielding ways -- is sitting this one out. Instead, you'll take the role of the Orbital Drop Shock Trooper, or ODST. These highly-trained, but not quite super, soldiers don't have all of the strengths of the Chief. They can only aim one weapon at a time. They have a health bar that requires health packs to restore once their light overshield is depleted. They can't jump as high or fall as far or take as many bullets without stumbling into Death's open arms. They handle quite like Master Chief did in Halo: Combat Evolved, and they have a powerful scoped pistol to complete the throwback feel.
The squad's timing could not be any worse. Their actions take place during the events of Halo 2, just as Master Chief is wreaking havoc on the Covenant and forcing the Prophet of Regret to make an emergency slipstream escape. This exit takes place just as your squad is plummeting towards the ground. The resulting shockwave scatters the group in mid air and everything goes black.
With a little help from the city's AI, The Rookie's story plays out a bit like a murder mystery. Using a very cool ODST visor, you'll explore the dark streets looking for clues that might lead you to a joyous ODST reunion. The action here is light, punctuated with intense fights and anxious moments of sneaking in the shadows.
This hub design -- centered around a massive city that branches off into action-packed levels -- is a big departure from the standard Halo formula. It works and it works exceptionally well by weaving the entire story together in a way that no linear series of levels could. Past Halo games offered sprawling levels with massive open battlefields that even the best of us found it easy to get lost in. In contrast, Halo 3: ODST offers much tighter level design while still delivering the huge city of New Mombasa to explore.
The emotional response ODST elicits is in large part thanks to the powerful score. Few games have soundtracks that add to the excitement as well as the Halo series. There's a tradition of excellence in this franchise and ODST carries the torch with style. is You should expect such quality by now and then prepare to have your expectations exceeded.
This compacted experience is also felt occasionally in the gameplay. The action is more focused, but this sometimes devolves into simple shooting galleries. You'll find yourself bunkering down and simply standing in one place while a few waves of Covenant squads drop in for a fight. It's a standard game mechanic, but it's used just a tad too often for my tastes in Halo 3: ODST.
Firefight is by no means a truly original mode. Call of Duty: World at War and Gears of War 2 are two recent games that beat Halo to the punch with this kind of setup. As great as Nazi Zombies and Horde mode are, the Halo take on the formula is even more addicting. The action is non-stop with one random wave of Covenant foes coming after another. As you make it further into the match, difficulty modifiers, called skulls, get turned on, dramatically increasing the level of challenge. Once you start getting the skills down to play matches that last two hours or more, you'll find shared moments of greatness burnt into you and your friends' minds -- even while you struggle to maintain focus over such a drawn out match.
You may have noticed that I repeatedly referred to your Firefight squad mates as "friends." There's a reason for that. Halo 3: ODST is built on the Halo 3 engine with little work done to update it. In Halo 3, there was no matchmaking for the co-op campaign. The same is true here and it carries over into Firefight. For most people, this won't be an issue. If you don't have a lot of friends that play Halo, however, or want to play and none of them are online, you'll find yourself struggling to put together a fun game. Without people to play with, Firefight loses its allure entirely.
The three new maps are each great additions to the library. Two of them are small arenas, perfect for hectic small team games. The third feels like a new take on Zanzibar -- one sided, open and perfect for one bomb or one flag team matches. The Halo 3 online community is still going strong and these new additions will give it the added variety it needs to continue on for months to come.
Closing Comments
There are places where Halo 3: ODST could be improved, but when it comes right down to it, every Halo fan should buy this game. Even if you've lost interest in the franchise over the years or haven't ever given a Halo game a look, you'd do well to grab ODST and a few friends for some of the best multiplayer gaming around, especially with as wonderful an addition as Firefight. The campaign is a tad short, but well-crafted and exciting. Then there's a whole disc full of multiplayer maps, though you may already own the bulk of them.
Halo 3: ODST isn't a true sequel, but it is more than a standard expansion. If you're on the fence about buying it, drop your reservations and go snag a copy. If you love Halo, you owe it to yourself to pick this up as soon as you can.
Supplied by IGN.com
















