SCORES:

SIMILAR GAMES

Tropico 3
Genre: Strategy
Publisher: Kalypso Media
Developer: Haemimont Games AD
Release: 12 June 2010
Genre: Strategy
Publisher: Kalypso Media
Developer: Haemimont Games AD
Release: 12 June 2010

Kings and Castles
Genre: Strategy
Publisher: TBA
Developer: Gas Powered Games
Release: 17 February 2010
Genre: Strategy
Publisher: TBA
Developer: Gas Powered Games
Release: 17 February 2010
Naval Assault: The Killing Tide Review
by Anthony Gallegos - IGN.com | 02 July 2010 12:00Set course for the bargain bins.
If I've learned one thing from Naval Assault: The Killing Tide, it's that being the Captain of a submarine can quickly go from exciting to downright boring. Apparently, subs only possess three depth settings, and combat boils down to the occasional exciting torpedo shot, followed by several moments of evading and/or sitting with your engines off as depth charges explode around you. That is, of course, unless your enemy pilots his ship into the terrain and kills himself in a reckless effort to take you down.
Not that I'm trying to say that simplicity is always a bad thing; it's just that in Naval Assault's case, it all feels so basic that the repetitious mission structure becomes duller by the minute. Each mission I played essentially broke down to one or more of the following: killing several ships, disabling ships, navigating through minefields while avoiding detection, or simply sitting with my engines off while depth charges went off around me. It's the type of drama that makes for riveting movies... but in a game where you're performing the same repetitive tasks for several hours, it becomes tedious.
Repetitive mission design aside, a certain destructive part of me was pleased each time I successfully hit a moving target with a well-placed torpedo. The freedom to strike specific sections of the ship (such as the propulsion system, combined with the game's post-shot guidance system (wherein you can slightly direct a torpedo's course for a short time after it leaves the sub), made for combat that required a skilled operator. Waiting to see if your torpedo flies true to your target is, without a doubt, the most intense the game gets -- and it's really the only gratifying part of an otherwise agonizingly slow affair.
The pacing issue probably could have been partially resolved by employing the variety of submarines that the game offers, but every sub (except one) is locked from the start. If you want to command a sub with two torpedo tubes, or a speedy sub that can tackle hit-and-run levels with ease, you really have to work for it. I'm not one to cry foul about unlockables, but this is one case where the game seems to be impeding my enjoyment for the sake of marking off a "has unlockables" checkbox on some design doc. At minimum, a few more starting choices would have been nice.
You'd think the online multiplayer mode might have been where I found the constant action and tension-filled moments I longed for -- especially since fighting the dimwitted enemy A.I. becomes predictable -- but that implies other people to play with. Not once, during the several attempts I made to play the game, did I find even one other player looking for an opponent. In the vast ocean of Xbox 360 owners, I'm apparently the only Captain looking to bring my ship to bear against another.
Closing Comments
If Naval Assault had been a downloadable Xbox Live Arcade title, it would have been easy to forgive a lot of its shortcomings. Unfortunately, it’s not; it looks like a last-gen game, with some of the worst sound design and music I’ve seen in a retail release, no mid-mission checkpoints, and most importantly, not much to hold one's interest for more than a few fleeting moments. You might be tempted to pick it up for some online combat, but buyer beware -- I’m pretty sure this ship sank before even making it out of the harbor.
Supplied by IGN.com









