SCORES:

SIMILAR GAMES

Halo: Reach
Genre: Shooter
Publisher: Microsoft
Developer: Bungie Software
Release: 02 February 2010
Genre: Shooter
Publisher: Microsoft
Developer: Bungie Software
Release: 02 February 2010
BioShock 2 Review
by Charles Onyett - IGN.com | 05 February 2010 12:002K Marin makes its mark with a big, metal boot.
Take a moment to consider how bizarre this game world really is. It's set in an underwater sprawl of surface-style skyscrapers, a city called Rapture. Filling the pressurized space is a society founded by an industrialist named Andrew Ryan with the notion that there'd be no limits on what the individual could accomplish. It was all a spectacular failure as the civilization that developed on the ocean floor turned to genetic modification. Gradually their sanity was devoured by their unrestricted experimentation as they ripped each other to shreds and withdrew into private pockets of insanity. It was a city so rotten and morally oblivious it spawned Little Sisters, girls who roamed Rapture's leaky halls performing the repulsive task of plunging needles into the dead and extracting and ingesting genetic material. Between all the twists of plot was woven an entertaining style of gameplay in the first BioShock, making for a mix of powerful play mechanics, mood, and joy of exploration rarely seen, and one that wound up resonating with the public, making the game a critical and commercial success.
To those who've been playing games for years now, it wasn't exactly surprising that Irrational Games made a great title. The studio had been doing just that since System Shock 2. The bigger unknown was how the folks at 2K Marin, founded with members who worked on the original, would handle the sequel. As it turns out, they did a damn fine job. It's a rare thing for games built with this kind of big budget to take seriously a thematic cohesion between setting, story, and gameplay, yet that's exactly what we get here.
BioShock 2, unlike its predecessor, is split into single-player story and multiplayer competitive modes, so in that sense it's a bigger title. The gameplay, at its core, is largely the same. You use a combination of weapons and special powers called plasmids to battle your way through freakish enemies on a quest that leads you deep within Rapture's recesses, uncovering all manner of ghoulish secrets on the way. The progression structure remains intact as well, so you'll move through a number of discrete stages where you'll be assigned tasks unique to that area before getting back on the path to the story climax. While it'll feel initially very familiar, it won't be long before you start to run into some of the changes 2K Marin has made, all of which are welcome and help refine the gameplay formula to make for a better play experience.

What a weird world.
That's not to imply Rapture's lost its endearing madness in transition -- far from it. Dedicated players who are willing to wander and pick up all the audio tapes will find plenty of details to absorb, which I won't spoil. Throughout the experience you'll find a more clear-eyed approach to bringing the player to moral crossroads in several ways, one of the more obvious examples of which has to do with the Little Sisters. Big Daddies, in case you aren't familiar with BioShock's fiction, were created to protect the girls. Since you actually play as one of these giant armored monsters in BioShock 2, the connection is strengthened. You're no longer an outsider looking in at an inexplicably strange relationship dynamic; you're the overprotective parent of the pair. In that sense, it makes harvesting the sisters for their Adam (killing them so you can upgrade yourself), even more reprehensible, again reinforcing a sturdier system of moral choice.

The weapons of BioShock 2.
The way weapons and plasmids are upgraded has also been given some attention, as you now upgrade things like your double-barreled shotgun and launcher in more significant ways. The first two upgrade tiers make the weapon more effective in combat, and the next unlocks a special function, such as fire damage from your rivet gun and cluster explosives with your launcher. It's not a huge change, but it adds an extra carrot to chase after on your way through the entertaining story.

The joys of genetic modification.
Like many sequels, what you get with BioShock 2 is a number of tweaks and improvements to gameplay. When it comes to story, unfortunately, none of the characters introduced in BioShock 2 are quite as fascinating as Andrew Ryan, though you will still hear from him quite a bit through audio tapes. A new lord has taken over Rapture named Sofia Lamb. She's obsessed with bringing into existence a utopian society in which compassion is the keystone, where the sense of self is entirely snuffed out and where everyone instinctually strives to act in accordance to what's beneficial to the whole. In practice this meant the development of a cult following in Rapture diametrically opposed to Andrew Ryan's belief in progress through the ambition and determination of the individual. It's a simple but effective foil for the game, and if you're picking up the audio recordings you'll hear more detail of how Ryan worked to silence Lamb and the ways in which your story is wrapped up in the power struggle and your origins.

BioShock 2 has an online multiplayer mode?
Rapture's halls aren't quite the visual spectacle they were when we saw them back in 2007, but the subaquatic city is still a terrifically detailed and engrossing setting. Water ripples down walls and pours from ceilings, blurring your vision, a reinforcement of your precarious position and foggy understanding of events within a city that, from the looks of things, should have imploded long ago. It's a reminder of the fragility of the human condition and how philosophical ideals, no matter how well-intentioned, will crack and seep into nothingness when put up against the eternal advance of the forces of nature.
The sound meshes well with the rest, as the creaking and groaning of the city mixed with muted shrieks makes for a backdrop that establishes the idea that there's much more going on in Rapture than what you can see. Your existence as a Big Daddy is also effectively conveyed by the heaviness of your footsteps and the clangs of bullets as they plink into your armor. Strong voice acting lends believability to characters you interact with mostly through audio logs, an excellent score underscores the mood, and a diverse range of distinct audio effects like the alarm triggers and high pitched whistle of security bots all feel right at home in this decaying dystopia.

Did you miss out of the first BioShock? Here's a quick recap.
Closing Comments
It's going to be a familiar experience for anyone that played the original, but BioShock 2's improvements to gameplay and its more focused storyline make for a game that's more playable and easier to digest. Some of the sense of awe and mystery is lost in transition, but the strength of the setting and more interesting implementation of moral choice make for an experience that's more consistent and rewarding. Anyone looking for a first-person shooter that offers more than flat, stereotypical characters and copy-and-paste supersoldier plots, one that attempts to establish a sense of right and wrong and loops you into the decision making process, and one that's set in one of the most vividly realized settings around should pick up BioShock 2. It's a game in which story, setting, and gameplay are expertly blended to create an experience that's as thought-provoking as it is entertaining.
Supplied by IGN.com








